Class | Description |
---|---|
DeviationRecognizer |
The deviation recognizer returns true when another specified recognizer reports that the player has deviated from its expected pattern.
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DeviationRecognizer.Builder | |
Event |
The events object is where you define the conditions that must be met for your skill to be notified of Echo Button input.
|
Event.Builder | |
InputEvent |
InputEvent
|
InputEvent.Builder | |
InputHandlerEvent |
InputHandlerEvent
|
InputHandlerEvent.Builder | |
Pattern |
An object that provides all of the events that need to occur, in a specific order, for this recognizer to be true.
|
Pattern.Builder | |
PatternRecognizer |
This recognizer is true when all of the specified events have occurred in the specified order.
|
PatternRecognizer.Builder | |
ProgressRecognizer |
This recognizer consults another recognizer for the degree of completion, and is true if that degree is above the specified threshold.
|
ProgressRecognizer.Builder | |
Recognizer |
Recognizers are conditions that, at any moment, are either true or false, based on all the raw button events that the Input Handler has received in the time elapsed since the Input Handler session started.
|
Enum | Description |
---|---|
EventReportingType |
Specifies what raw button presses to put in the inputEvents field of the event.
|
InputEventActionType |
Either \"down\" for a button pressed or \"up\" for a button released.
|
PatternRecognizerAnchorType |
Where the pattern must appear in the history of this input handler.
|
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